tag:blogger.com,1999:blog-21646770.post114050440780716803..comments2023-07-19T02:35:17.376-07:00Comments on PC Game Space Race Victory: The Answer to Your Multiplayer ProblemsBlood and Glory Possumhttp://www.blogger.com/profile/01118396761318274346noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-21646770.post-1140894272434594492006-02-25T12:04:00.000-07:002006-02-25T12:04:00.000-07:00Yes, you're right, there were several seconds of l...Yes, you're right, there were several seconds of lag (1-3) between turns, which I think is pretty good for an older game over an IPX connection. The lag wasn't any slower than the single-player game; therefore, I'm not sure that the lag is a function of the network connection or protol, but might be caused by the game design as you suggested. We never noticed more lag than that, even in the later part of the game with most of the planets colonized in a large size map. But again, this was only 2 human players and 4 AI; further testing is necessary for larger multiplayer matches.Blood and Glory Possumhttps://www.blogger.com/profile/01118396761318274346noreply@blogger.comtag:blogger.com,1999:blog-21646770.post-1140813015751071642006-02-24T13:30:00.000-07:002006-02-24T13:30:00.000-07:00"We tried it using the Windows 95 version of MoO I...<I>"We tried it using the Windows 95 version of MoO II, and there was no appreciable lag."</I><BR/><BR/>I doubt this a bit. Even in a real LAN the win version had a very poor performance (at least for all moo players I know). 1v1s might be acceptable for some players, but even there you have to wait several seconds between the turns or in combat. (In dos version a 1v1 needs far less than a second between the turns. Even intercontinental.) When you try a 4way there are further synchronization problems and it sums up to several minutes. Moo2 was developed in dos and they just made it compatible with win95 though the mp part never worked properly afaik. After TEN was closed we used kali for IPX simulation and the dos version worked often fine up to 6 players. In comparison I have never finished a winversion game with 3 players. Recently we have some problems, not sure if they are caused by XP sp2 or some other issue. Just 4ways and sometimes 5ways seem acceptable. So some players try to figure out the problems now and they are looking for alternatives. In the meanwhile LordBrazen tested a 1v1 (dos version) with hamachi. You can read the details here:<BR/><BR/><A HREF="http://lordbrazen.blogspot.com/2006/02/playing-moo2-over-internet-with.html" REL="nofollow">http://lordbrazen.blogspot.com/2006/02/playing-moo2-over-internet-with.html</A><BR/><BR/>It worked fine, like kali. Next step should be a test with 5-6 players. It seems hamachi should be the future.sironhttps://www.blogger.com/profile/08532906301180970881noreply@blogger.comtag:blogger.com,1999:blog-21646770.post-1140767817756736482006-02-24T00:56:00.000-07:002006-02-24T00:56:00.000-07:00To get Hamachi to work with MoO II, you simply set...To get Hamachi to work with MoO II, you simply set up IPX protocol for the Hamachi network connection.<BR/>We tried it using the Windows 95 version of MoO II, and there was no appreciable lag. For comparison, I've had it work with extended Civilization IV and SMAC games without any problems whatsoever.Blood and Glory Possumhttps://www.blogger.com/profile/01118396761318274346noreply@blogger.comtag:blogger.com,1999:blog-21646770.post-1140556527386496992006-02-21T14:15:00.000-07:002006-02-21T14:15:00.000-07:00Interesting. Especially Master of Orion II. Have y...Interesting. Especially Master of Orion II. Have you tried the dos version (orion2.exe) or the win version (orion95.exe)?<BR/><BR/>How many players? And what was your average lag between the turns?<BR/><BR/>So far I prefer to use kali in combination with the new 1.4 dos patch. In 1v1s there is no significant lag at all.<BR/><BR/>1.4/kali setup:<BR/><A HREF="http://masteroforion2.blogspot.com/2004_02_01_masteroforion2_archive.html" REL="nofollow">http://masteroforion2.blogspot.com/2004_02_01_masteroforion2_archive.html</A>sironhttps://www.blogger.com/profile/08532906301180970881noreply@blogger.com