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Monday, February 20, 2006
The Answer to Your Multiplayer Problems
Well, the answer to our problems has arrived in the form of the VPN client Hamachi, which is quite literally one of the best things to happen since sliced bread. Whoever thought this program up should be given a medal. It creates a secure virtual LAN through both hardware and software firewalls with ease, and configuring it is a snap. It has worked with all of the games that I have tried it with, including SMAC, Civilization IV, and Master of Orion II, all of which were run while also simultaneously hosting a TeamSpeak server. I have yet to have a Hamachi-related problem. It's definitely worth a download, especially if--like me--you've been reduced to head-banging frustration by the configuration of multiplayer game sessions in the past.
Getting More Out Of Civ IV
Firaxis Civ IV: get the patch (v. 1.52) and you can download a fankit that contains Civ IV images and more. The 1.52 patch is supposed to improve gameplay on lower-end computers, but be sure to read the details. The previous patch on 11/25/2005 fixed numerous gameplay problems. If you didn't get a patch yet, you haven't really played this game!
Overview of Civ IV on Wikipedia
CivFanatics.com has tons of articles, references, mods, maps, etc!
Modifications on CivFanatics:
Many great mods for Civ IV can be found on the CivFanatics site (link to the archive). I tried several mods prior to the 1.52 patch, but since then I’ve only tried MPME, the Multiplayer Movie Enabler, which makes multiplayer games as interesting as the single-player. This is a great mod! In general, I’m most interested in mods that don’t make radical changes to the game play. Most of all, I’d like to see a new tech tree – one that actually makes sense and has a number of new techs added in. Some fans have created major modifications that sound interesting should they ever be completed. For example, one group is working on a Star Wars mod that will set the game in the Star Wars universe. Another group is creating a Moon Colonization mod that sets the game on the Moon. And another group is creating a fantasy-themed mod (Fall from Heaven).
Tuesday, February 14, 2006
The Latest in Space Exploration
New Horizons: the first spacecraft to visit Pluto and Charon (Pluto’s moon).
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Image: Liftoff of the Atlas V carrying NASA's New Horizons spacecraft to a distant date with Pluto. Image Credit: NASA/KSC
Mars Reconnaissance Orbiter: seeking evidence for long-duration water on Mars and scouting future landing sites
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Image: Mars Reconnaissance Orbiter (artist's conception). Image credit: NASA/JPL
Stardust: NASA’s comet sample return mission
Stardust was launched Feb. 7, 1999, and collected cometary dust during its close encounter with Comet Wild 2. The spacecraft also collected interstellar dust (consisting of both materials from outside our solar system and possibly materials left over from the formation of our solar system). Stardust captured the dust in a silica-based aerogel.
The rendezvous occurred January 2004, and the samples were returned to Earth on Jan. 15, 2006. We expect some really interesting new research to come from these samples now that they are back here on Earth where they can be studied thoroughly in the laboratory.
Image: Composite of comet Wild 2. This composite image was taken by the navigation camera during the close approach phase of Stardust's Jan 2, 2004, flyby of comet Wild 2. Several large depressed regions can be seen. The images show an intensely active surface, jetting dust and gas streams into space and leaving a trail millions of kilometers long. Image credit: NASA/JPL-Caltech.
Cassini-Huygens: international exploration of the Saturn system
The Cassini Orbiter and Huygens Probe was launched Oct. 15, 1997, and arrived at Saturn in July, 2004. The Huygens Probe was released into the Titan atmosphere on Jan. 14, 2005, and provided the first images of the surface of Titan (the largest of Saturn’s moons, and the only moon in the solar system to have a thick atmosphere).
Mars Express: ESA’s first visit to another planet
Mars Express was launched Jun. 2, 2003 and arrived at Mars in December, 2003. It is the European Space Agency’s (ESA) first visit to another planet. Mars Express is seeking to answer questions about Martian geology, atmospheric science, and water, as well as the potential for life on Mars. Mars Express features a radar instrument, which is the first of its kind at Mars.
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Image: Mars Express. The mission's main objective is to search for subsurface water from orbit (artist's conception). Image credit: ESA
Mars Exploration Rovers: NASA’s “twin robot geologists”.
The MERs were launched toward Mars in June and July, 2003, and landed on Mars in January, 2004. The primary goal of the rovers is to search for evidence of water activity on Mars. One rover (Spirit) landed in Gusev Crater, which was thought to be an ancient lake bed. The other rover (
Both rovers have survived more than one Martian year on the surface of Mars (approx. 2 Earth years).
Friday, February 10, 2006
The Greatest Strategy Games that Nobody Remembers
Master of Orion II
Rules of Engagement 2
Syndicate
Alien Legacy
Buzz Aldrin's Race into Space
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The original MOO was hugely fun to play and was therefore a big success. Unusually, the original development team was brought back and given a chance to make a sequel to a game that was already considered a classic. The results were astounding. The designers radically expanded every facet of the game. You now had complete multi-planet star systems to colonize. You could drop research stations onto airless moons or terraform molten worlds. There were almost twice as many alien races, a dizzying array of custom starship choices, heroes to recruit and use as colony governors and military commanders, an enhanced diplomacy screen, ground combat, build queues, a revamped and improved fleet battle interface, a new diplomacy interface, a humongous tech tree seriously larger than the tech tree in the first game, more alien artifacts, and the addition of the Borg-like Antarans in order to spice up the gameplay—all done with LAN support in high-res SVGA graphics. In short, no turn-based strategy game before or since has offered more strategic options to the player in such a fun and playable package, although Alpha Centauri comes very, very close.
Although considered a classic today, by my recollection Master of Orion II wasn’t as well-received as its predecessor at the time. It was the follow-up to a beloved classic, which is always a tough act to follow, and most of the criticisms directed at the game had to do with the fact that the immensely deep and complex MOO II was the opposite of MOO. It was also released in-between Civilization II and Alpha Centauri, and was overshadowed to some extent by those two legendary computer games. I’ve played both MOO games extensively and they both have a different feel. The first game is slightly more fun, but the second is more satisfying, and provides all of the strategic options you have in modern games like SMAC or Civ IV. MOO II is still the best space-conquest game ever produced (it’s way better than the much-lauded Galactic Civilizations). Because it runs very well in Windows XP, it still occupies space on my hard drive, 10 years later.
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Buying a game without foreknowledge of
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Buzz Aldrin’s Race Into Space (Disk version in 1992; CD-ROM in 1994): This one is on my all-time top five list. It is hands down the most innovative strategy game that I have ever played. This game was incredibly addictive. It put you in the role as the Administrator of NASA or the Chief Designer of the Energia Bureau, charged with putting the first humans on Earth’s Moon. You had to select astronauts, choose rockets, research new technologies, build ground facilities, and then schedule and fly missions to achieve this goal, all while staying under budget. You
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Running the space program makes
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So, what went wrong? Well, unfortunately, succeeding in the first
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disk-based version of the game was really hard. The success or failure of your missions was determined by a vicious random-number generator. You had to research and flight test hardware in order to bring its “Safety Factor” (i.e., chance of not blowing up) in order to fly missions safely. Unfortunately, your missions would always blow up. Even if the “Safety Factor” was 98%, the computer’s random number generator would find that 2% chance of a catastrophic failure. During one memorable two-player game, a friend and I got so frustrated that we gave up and decided to have a “Most Catastrophic Failures” contest. Horrible, I know, but man, it was frustrating to watch your rockets blow up every time. Although everyone agreed it was an excellent game, the disk version was just too hard. Interplay released an updated CD-ROM version two years later with a relaxed random number generator, which was significantly more fun and had better graphics. By then it was unfortunately too late.
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Sunday, February 05, 2006
Greatest Strategy Games EVER!
Rise Of Nations
Civilization 4
Alpha Centauri:
Only one other strategy has ever come close to Alpha Centauri (AC) for me and that is Rise of Nations (RoN). Alpha Centauri has dated graphics now, and sometimes has issues running on newer machines, but the game play is the greatest! It has a sci-fi theme which I always prefer to any other. It has an awesome technology tree that is complex and multivariate. And winning by transcendence is great – it makes you feel so smart! With a good economy, you can research a level of transcendental thought per turn while you wait to build the transcendence “project”. These technologies give you bonus points. I have played this game on many different difficulty settings and with different leaders, including ones I’ve designed myself using the Faction Editor (in the Alien Crossfire expansion), and always this game is a joy! Tricks to getting a high score include: playing on medium difficulty settings, don’t dial the alien creatures down to “rare”, build all the secret projects, and have as many transcendent thoughts as possible. This will ensure an AC score of at least 80%, although I have gotten scores of 100% even at the easiest setting of “Citizen” and with rare alien life-forms. Of course there are other ways to win as well: by co-op, domination, etc. The trick to diplomacy is to know when to answer with what response, while taking into account the “bioscan” which shows the “happiness” level of the AI leaders, and to watch out for bogus trading and outright lies. Don’t be a push over, but don’t be a hard-nose either (just like real life – how cute!).
The task of picking a specific leader is unnecessary. I’d prefer one leader to a civ if it meant that more civs would be included. I think that the internet community generally agrees with me on this one because fans have created add-on civs (e.g.,
Oh yeah, and my final gripe about Civ 4 is the meaningless tech tree. In trying to simplify the game, they removed the most fun aspect – researching technologies. Researching technologies is the one advantage that games like Civ 4 and AC have over RoN. Due to the fast pace of RoN, technologies fly-by before you can enjoy them, whereas in Civ 4 and AC, you actually build a civilization and nurture it through the ages. RoN is great if you want to bonk-heads with some pansy AI in less than 4 hours. But if you want that addictive up-all-night nail-bitting strategic-planning feeling you can only get from epic gaming, then AC or Civ 4 is the way to go. One benefit of a short game like RoN is that if it’s not going well for you, don’t worry it will be over soon. Whereas in Civ 4, your torture can be drawn out into days-long sessions, while online friends mock you mercilessly.
Thursday, February 02, 2006
Finally...MMORPGs we can all enjoy
Taking Linux For a Test Drive
A quick point before we continue: I am definitely not a Microsoft-hater. In fact, I’ve always been an enthusiastic user of Microsoft products. By and large, in my experience, Microsoft products are just plain better…except for Internet Explorer 6.0, which is horrible. My last brush with Linux five years ago did nothing to change this viewpoint. I spent a lot of time with one of the Red Hat distros and was completely unimpressed. The interface was clunky, none of the programs worked very well. It was, to put it briefly, a very unpleasant experience. My considered response to folks who attempted to extol the virtues of Linux was therefore a firm “pffft.”
What a difference four years make! I have to say, I am mightily impressed with Ubuntu. The installation was a snap; even the arcane laptop hardware components of my Inspiron 8600 were correctly configured after the installation. The GNOME/Ubuntu interface is impressive, and is better than the Windows UI in many ways. I’m very surprised that the multiple workspaces concept hasn’t filtered into Microsoft Windows yet. It’s remarkably easy to do the things you want to do. I’m now curious to try the KDE desktop, which by all accounts is even better (or at least different).
Perhaps the most impressive thing is the functionality out of the box; Ubuntu comes with the equivalent functionality of both Adobe Creative Suite (PDFCreator, Inkscape, and GIMP) Microsoft Office (Evolution, OpenOffice.org 2.0)—and it’s one of the smaller distributions. I’m now curious to see what the larger multi-CD distributions (like SUSE 10) come with. It is not all roses: the multimedia functionality is severely lacking (that is to say, completely non-functional), apparently due to third-party licensing issues. I’ve yet to get Ubuntu successfully playing MP3s, for example, although that’s largely because I haven’t had time to twiddle with it, and by all accounts it can be done in a relatively straightforward manner if you do twiddle with it.
Bottom line: If you’re a home user who is happy with the Windows copy that came with your computer purchase, then you have no reason to switch over. However, if you’re a computer literate person, then setting up a dual-boot system is definitely something you should try. In fact, if I was starting a small business, I probably would use Linux instead. Desktop Linux has come a long way, and (to my incredible, pigs-are-flying-by-in-squadrons surprise) I think that it is now finally a realistic and potentially even preferable alternative to Windows. Except for one thing…
…and that’s gaming. Although Linux versions of some games are out there, most developers confine their compatibility to a single Linux platform. With so many Linux distributions out there, I gather that it is very difficult to make games that work on all of them. There are ways of playing Windows games in Linux environments, such as the subscription service called Cedega, which duplicates DirectX in Linux environments for a monthly fee. I hate monthly fees, so I wouldn’t consider that a “real” solution.
I think that this is an important point, and has a lot to do with why Linux isn't more popular. Computer games have always been the primary driver of hardware and software innovation. If it wasn’t for Wing Commander , for example, then we’d all still be using the PC speaker instead of Sound Blasters for audio. Although modern Linux systems have a lot going for them, until Linux systems can offer stable gaming platforms, then I can’t switch over. There are probably lots of other folks in the same boat. It is a good bet that the gaming-specific improvements that are going into Windows Vista were done to keep computer-savvy users like myself in securely in the Windows fold.
Still, I like Ubuntu so much that this temporary experiment might just have earned another gigabyte or so for a permanent little partition…and coming from a die-hard Linux basher like myself, that’s says a lot. Microsoft finally has some real competition, but the real winner is going to be the consumers.