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Wednesday, May 19, 2010

Martian glaciers

This image from the HiRISE camera in orbit around Mars shows features on Mars that suggest the material has flowed as in terrestrial glaciers. The glacier is covered by dust and debris and looks darker than glaciers on Earth.

Image credit: NASA/JPL/University of Arizona
Link to full image: http://www.uahirise.org/ESP_017024_2230

Saturday, May 08, 2010

Go buy Mass Effect 2. Now.

Back in ye olden tymes, there were certain game companies that when they released a new game, I would just buy it without waiting a few months for the reviews in Computer Gaming World. MicroProse was one of these developers, along with Origin, LucasArts, and Sierra, too. With the Mass Effect series of games, BioWare has now joined their august ranks. Mass Effect is that good. Sure, regular readers of SRV know that I think that Knights of the Old Republic was, in addition to being the best Star Wars experience since the Timothy Zahn novels of the early 1990s, the best computer game since Sid Meier's Alpha Centauri, and easily the best computer game of the 2000s. But, as good as KOTOR was, it might have been a fluke. I had never paid attention to RPGs at all before, but KOTOR got me interested, pretty much singlehandedly. However, KOTOR was using someone else's IP, and an IP that had been decimated by the recent movies, at that. Plus, BioWare didn't develop the sequel, which was developed in a hurry and felt a little rushed. So, I thought that KOTOR might have been a fluke.



It wasn't a fluke. Go buy Mass Effect 2 right now. In fact, while you're at it, buy the original Mass Effect if you haven't already and start playing it as soon as you can.



The graphics are outstanding; the digital “acting” in particular (with the exception of the Illusive Man in ME2, who looks like a demented Muppet) is unparalleled. These are the most “cinematic” games since the Wing Commander games. The gameplay has tactical and strategic depth without overwhelming the player. The “interrupt” system for conversations is one of the most innovative things I've encountered in a RPG of this type. Tired of talking? Use a Renegade interrupt to just shoot the guy. Awesome.



Although I had actually bought the original Mass Effect in 2008, I didn't actually play it until late last year and I didn't finish it until last month. So, I got to finish the original ME, then import my Shepard character almost immediately into ME2. Bringing not just the character, but that character's decisions, and then making you live with them throughout the sequel, was a brilliant move by BioWare and the most innovative thing about the sequel. Not only does it really bring you into the story, but it has also made me want to go back to the original again after I finish playing ME2 for the first time and change some of the decisions that I made in order to see what would happen. That's just about the best and most entertaining way to increase the replayability of a game that I've seen, well, since the original Wing Commander's branching storyline.



Speaking of storyline: The Mass Effect universe is easily the best science fiction universe in gaming right now. These games are the best science fiction storytelling of the past ten years. The story is gripping – it really sucks you in like a good book. BioWare clearly put an extraordinary amount of time into producing this fully-realized universe populated by interesting (and in some cases, decidedly nonhuman) aliens. In all fairness, some of the ideas and themes you see in Mass Effect aren't terribly original. David Brin's Uplift books, in particular, which feature the plucky human heroes against a universe populated with an array of truly nonhuman aliens, appear to have been a major inspiration for BioWare (and are explicitly referenced by some of the characters). But, BioWare did an extraordinarily good job of putting all of the parts together, and it feels right. It hasn't been this much fun or interesting to explore the galaxy since Star Control II. In fact, the Mass Effect games are probably the closest thing we'll ever get to proper sequels to the first two Star Control games, although the ME universe lacks the zany humor of Star Control and is much more dark than the Star Control universe. That is actually pretty surprising, considering that the Earth in Star Control II got brutally subjugated and the whole point of Star Control II was preventing a genocide. But, I digress. The storyline of the Mass Effect games is incredibly compelling – it's pretty obvious that they sat down before the first game and really diagrammed the whole thing out, and the game is much better for it.



It wouldn't be an SRV review without the quibbles about ME2—very minor, in this case. The original game was much more plausible from a gameplay standpoint; I really liked the regenerating guns (with depleting health being the major game mechanic), and I think that the whole “thermal clip” thing in ME2 feels a little forced (the cover-based shooter mechanics, on the other hand, are fun). I like the concept of surveying planets, but the implementation gets tiresome rather quickly. Most importantly, I also appear to be the only person on the planet who really, really enjoyed driving the MAKO around on the alien worlds in the first game. Driving the MAKO was itself fun, but it was also a completely believable way to explore a planet. Well, they took the MAKO completely out in ME2, and I really miss the driving when I'm planetside – the “Hammerhead” expansion pack, while fun, just isn't the same. Finally, in some of the cutscenes, we see human characters exposed to vacuum for prolonged periods with nothing but breathing masks – d'oh! But these are minor quibbles indeed.



What BioWare has done with the Mass Effect games is absolutely incredible. I haven't had this much fun with a computer game in a very long time. I haven't even finished ME2 yet, but I can hardly wait to play it through it again – and pre-order Mass Effect 3.

Thursday, May 06, 2010

Preparing to Journey to the Center of the Unknown Universe

What I guess is the ultimate goal of the Spore Space Stage is to journey to the center of the unknown universe and make wondrous discoveries. With that goal in my creature's oddly-shaped mind, my current Spore strategy is to build up my automated defenses on my bloated empire with the hope that I can leave my carefully sculpted planets alone with the pirates long enough that I will have an empire to come back to. Also, I'm packing away the energy packs like a rabid squirrel.

Wednesday, May 05, 2010

Martian Megabreccia

This is a new image of Mars showing the central part of a large impact crater on the surface. It has a rock texture called 'megabreccia' because the rock clasts are bigger than in normal breccias, which are formed when impacts break up the surface rocks. This type of rock had never been seen before HiRISE observed it. For a more technical description read the whole feature by the HiRISE camera team:  http://www.uahirise.org/ESP_017257_2360


Image credit: NASA/JPL/University of Arizona.

I just love all the new discoveries coming from all the current spacecraft on and around the planets and moons, it's so amazing that objects people have been observing for hundreds to thousands of years can still hold surprises! Who knows what we could find if we look even closer?!

Tuesday, April 27, 2010

Spore candy: It's the small things

The best thing about Spore is the little added touches like this: a meteorite that I found while flying around a planet. Sure, if you've played Spore at all this is no surprise, but its one of the things that really makes this game great.

Monday, April 26, 2010

Retracing the Steps of Apollo 15

From the Lunar Reconnaissance Orbiter Camera: follow link to read full article.

Retracing the Steps of Apollo 15: Constellation Region of Interest

In this image you can see where astronauts (and the lunar rover) disturbed the lunar surface on Apollo 15 at Hadley Rille.

Image credit: [NASA/GSFC/Arizona State University].

Thursday, April 22, 2010