To be fair, most of Activision’s Star Trek games were lousy. The best of the bunch was easily Star Trek: Bridge Commander, a nearly flawless space-combat sim which was the game that Starfleet Academy should have been. The original Star Trek Voyager: Elite Force was almost as good as Bridge Commander-the only modern Trek game where you felt as if you were really exploring unknown places in the Star Trek universe, but it was too short. Star Trek: Armada was actually a pretty good game, too, but I’m dinging it because the Borg were seriously underpowered. They should have been like the Antarans in MOO II, but they were just slightly more powerful than the other factions. The rest of the games were tepid and uninspired (anyone remember Star Trek: Away Team? I didn’t think so.)
The problem with most of the Activision titles is that in an attempt to lure “mainstream” gamers, they had simply grafted situations and characters from Star Trek into generic game types in an uninspired and by-the-numbers sort of way. They were counting on the Star Trek cachet to overcome lazy design. The whole premise of Star Trek –the premise that has inspired billions of people --is the exploration and development of space for the betterment of all humanity. For the most part, the Star Trek computer games from the late 90s and early 2000s were basically mindless action games. This disconnect alienated the core audience, while the mainstream gamers were just put off by the stoooopid gameplay. When I play a Star Trek game, I want to "go boldly where none have gone before" — not shoot an improbable monster with an equally improbable handheld photon torpedo launcher, like in Elite Force 2. Boy, that game was a big disappointment.
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Star Trek: Judgment Rites featured the if-it-ain’t-broke-don’t-fix-it philosophy of which I am so fond, keeping the interface and structure that worked so well in the first game, but including some evolutionary improvements over 25th Anniversary, such as the ability to skip the starship combat sequences and a strong plot that linked all of the missions together. It is justifiably considered a masterpiece today; its easily on my top 10 list and its definitely my favorite adventure game. A sequel (written by D. C. Fontana, no less!) was reportedly brought to a late beta stage (including recordings from all of the original cast, even the late DeForest Kelley) and canceled. That’s one of the great decisions which has led to Interplay going out of business…
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Back to the point: The new games look visually appealing; there are a bunch of nice screenshots from Bethesda and a Q and A up at GameSpot. In the Q and A, the developers and production team are saying all of the right things. Unfortunately, apparently it is going to be (yet another) simulation of starship combat. I like starship combat as much as the next person, but it would be nice if they tried something more original and different. Two Starfleet Academy, four Starfleet Command, one Bridge Commander and a Dominion Wars later I think that particular dead horse has been well and truly flogged.
The single-player Star Trek game that I would love to see would be a Star Control 2-like top-to-bottom simulation of commanding a starship, including adventure, RPG, and space-combat sim elements. Call it a linear mix between Battlecruiser 3000 AD and Knights of the Old Republic. I feel that a deeper and more varied game that allows the player complete freedom of action is not only comletely possible using modern technology but would work really, really well as a game in its own right. Another idea that would be great to see is an updated Birth of the Federation-style strategy game that used elements from the entire series. Hopefully, if the new Bethesda game is good enough to generate strong sales they'll think a little more out of the box for the next one.
Amazing article... Final Unity is still among my favorite games...
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